Art and technology

El hombre diluido. El ser humano entre el engaño y la desaparición

Art History / Cyborg Theory / Contemporary Art / Art and technology / Body representations in art, cinema and literature / Body Art / Transhumanism/Posthumanism / Cyborg Anthropology / Virtual Reality / Transhumanismo / Sociología Del Cuerpo / Absence / Filosofía Del Cuerpo / Arts and Humanities / Análisis del cuerpo en el arte / Realidad Virtual / Presence/absence / The Body In Art / Cyborg Art / Arte Y Cuerpo / Cuerpo y tecnología / Body Art / Transhumanism/Posthumanism / Cyborg Anthropology / Virtual Reality / Transhumanismo / Sociología Del Cuerpo / Absence / Filosofía Del Cuerpo / Arts and Humanities / Análisis del cuerpo en el arte / Realidad Virtual / Presence/absence / The Body In Art / Cyborg Art / Arte Y Cuerpo / Cuerpo y tecnología

Tecno-patrones: pieles, contexto y fabricación

Architecture / Pattern Recognition / Architectural Geometry / Art and technology / Parametric Design (Architecture) / Digital Fabrication (Architecture) / Climate responsive Architecture / Double Skin Facades / Digital Fabrication (Architecture) / Climate responsive Architecture / Double Skin Facades

Poéticas Visuales mediadas por la tecnología La necesaria opacidad

Human Computer Interaction / Art History / Epistemology (Anthropology) / Art and technology / Visual Arts

Projecto Vénus: A Cidade Interactiva

Philosophy of Technology / Media Studies / Media and Cultural Studies / Walter Benjamin / Martin Heidegger / Art, Place And Utopia / Art and technology / Marcel Duchamp / Friedrich Kittler / Richard Wagner / Utopia / Lewis Mumford / Arte / Tecnologia / Cidades / The Venus Project / Filosofia Da Tecnologia / Art and the City / José Bragança De Miranda / Art, Place And Utopia / Art and technology / Marcel Duchamp / Friedrich Kittler / Richard Wagner / Utopia / Lewis Mumford / Arte / Tecnologia / Cidades / The Venus Project / Filosofia Da Tecnologia / Art and the City / José Bragança De Miranda

Aproximación a las técnicas artísticas contemporáneas y a los nuevos medios

Technology / New Media / Art / Photography / Performance Studies / Digital Photography / Contemporary Art / Performance Art / Video Art / New Media Performance and Installation / Performance / Evolution / New Media Art & Emerging Practices / Film and Video Art / Net Art / New Media Art / Documentary Photography / Fine Art Photography / Art and technology / Visual Arts / Interactive / Reactive Sculpture, Sound Sculptures, Installation Art, Video Art, Live Video Mixing, Motion tracking, HCI, Interactive / Reactive Lighting / Artistic Techniques / Digital Photography / Contemporary Art / Performance Art / Video Art / New Media Performance and Installation / Performance / Evolution / New Media Art & Emerging Practices / Film and Video Art / Net Art / New Media Art / Documentary Photography / Fine Art Photography / Art and technology / Visual Arts / Interactive / Reactive Sculpture, Sound Sculptures, Installation Art, Video Art, Live Video Mixing, Motion tracking, HCI, Interactive / Reactive Lighting / Artistic Techniques

Cámara Lambdoma: una máquina en resonancia latente, La Tempestad, 2015

Media Studies / Contemporary Art / Art and technology / Arts and Sciences / Investigacion Creación Trasdiciplinar, Entre Arte Y Ciencias / Marxism and art theory history

Pròs Bíon: Reflexiones naturales sobre arte, ciencia y filosofía

Philosophy / Aesthetics / Bioart / Art and Science / Art and technology

“Claes Oldenburg’s Geometric Mouse,” Nierika: Revista de Estudios de Arte (Universidad Iberoamericana Ciudad de México) vol. 4, no. 7 (enero-junio 2015): 46-57.

Art History / Public Art / History of Sculpture / Corporate Image / Vietnam War / Sculpture / Art and technology / Branding / Walt Disney Company / Fabrication / Claes Oldenburg / Lawrence Alloway / Sculpture / Art and technology / Branding / Walt Disney Company / Fabrication / Claes Oldenburg / Lawrence Alloway

Migraciones hacia el silencio. Una reflexión sobre las relaciones coloniales entre arte y tecnología

Latin American Art / Art Criticism / Art and technology / Decolonial Thought / Art and Culture: Critical Essays / Decolonial Art History

Interfaces Hápticas (#7.ART, 2008)

Art and technology / Interfaces

META-ESCUTA: objeto-sonoro espetro, imanência-vibrátil e resto-cognitivo. Hugo Paquete, 2015. ISBN: 978-972-8784-72-0

Metaphysics / Ontology / Aesthetics / Creativity and Consciousness / Intermedia / Object Oriented Ontology / Art and technology / Noise / Soundart / Nilism / Object Oriented Ontology / Art and technology / Noise / Soundart / Nilism

El cine del siglo XXI: los videojuegos y la experiencia personal

Art History / Video Games / Art and technology / Videojuegos / Historia del Arte / Arte y tecnología

TRA DUE FUOCHI

Art / Metallurgy / Art and technology / Visual Arts / Fine Arts / Ancient Metallurgy / Foundry / DIY culture / Metal Casting / Textbook / Do It Yourself (DIY) / DIY / Materials and Techniques of Artists / Bellas Artes / Bronze Casting / Foundry Technology / Bronze Metal Casting / Ancient Metallurgy / Foundry / DIY culture / Metal Casting / Textbook / Do It Yourself (DIY) / DIY / Materials and Techniques of Artists / Bellas Artes / Bronze Casting / Foundry Technology / Bronze Metal Casting

CARTEL. SIMPOSIO INTERNACIONAL. RETÓRICA ARTÍSTICA EN EL TARDOGÓTICO CASTELLANO: LA CAPILLA FÚNEBRE DE ÁLVARO DE LUNA EN CONTEXTO

Information Technology / Funeral Practices / Art and technology / Hispanic Studies / Late Gothic Painting / Gothic Art
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